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This was really well done! I love the art direction of Kadie and the radio tower, as well as the excellent sound design choices!

I will say that I had some technical difficulties while playing; after loading a saved game Kadie would move but the background would remain static. This also occurred after going into the sound settings. It's a shame because I would have loved to check out the other endings, but that will mean starting the whole game from the beginning for me.

Still, I'm happy with the ending I got. It really made me think about how impermanent our connections are with people, whether it's with people we know physically or our online communities. I've encountered a few instances of people who I've admired vanishing online one day due to circumstances beyond my control, and I wish I had taken the chance to reach out to them and tell them how much I love what they have created. I try to make it a habit now of telling people how much they mean to me, because I know that there's a chance I won't always be able to. So while I feel sad that Kadie and Signal can't communicate with each other anymore, I am happy they got the chance to tell each other how important they were while they still could. I think that's a privilege we don't appreciate until it's too late.

Overall, this was a great little labour of love. Hopefully a future update can fix the issues with saves, because I'd love to re-play it again.

(+1)

Thank you so much - I'm glad the story was able to resonate with you! 

The background issue is a known bug we're working on, but you'll be happy to know that it resolves itself whenever the background next changes, so if you do replay a section it shouldn't last too long.

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You're welcome! Thank you for developing this game, I really love it.

That's good to know, I'll keep that in mind the next time I play the game!

(+3)

"Cast a bottle into the ocean and be sure to put something good in it."

I was already tearing up in the first few minutes because I knew where this was going. You really know how to hit those emotions.

Absolute amazing piece of work. Wonderful art, such fitting music, and hard-hitting prose. And then the voice acting, oh gosh, everyone was absolutely stellar.

Every Spooktober I look forward to playing your entry, and every year you present something new, different, and amazing. 

Thank you for making this game. The whole team did an amazing job!

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Wonderful

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Thank you :D

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absolutelly beautiful!!! i had an amazing time playing/reading this, im surprised its not popular already! 


SPOILERS FOR A POSSIBLE ENDING:

if anyone else plays this, what ending did you choose? i jettisoned the satellite into space, never getting the recordings of kadie's father, but did wnyone else choose that choice

Thank you for playing!! Would definitely recommend playing again and trying for a different ending :) Rumor has it there are 4 unique endings you can get...

(+3)

Painfully beautiful in every regard, and utterly unique...! Grief is one of those emotions that feels both universal and, at the same time, intensely intimate and private. Addressing it through a struggle to connect over (both literal and figurative!) distance feels particularly apt: reconciling the person you knew with the person known by others; the world in which they took active part, and the world in which they are absent, outside of memory; the experience of hearing a familiar voice, and then having it go silent, only remaining in recordings that can no longer reply or provide any answers. 

The decision to go with physical, tactile artwork I think was a brilliant one, and drives home the sense that this story is personal, something that can be touched, almost. The voice acting was superb as well--and I always know I can trust a FeatherBoy game to be a favorite soundtrack. 

This one will linger for a long time. Thank you, team--exceptional work!