It was a cool autumn day in our little town.
My friends and I liked to chill at the storm canal after class.
There were great ramps there for skating . . .
What's the deal?
Mothdude follows a group a middle school friends who end up finding more than they bargained for while searching for the perfect place to skate. The game has a single story path, clocking in at about 6k words.
Downloading the game gets you a Windows .exe or Linux file, all zipped up with a bow. It's also available in the browser (above - expect long load times if using in-browser - we definitely recommend downloading!), with a Mac version (hopefully!) coming soon. Mothdude was made for the 3rd annual Spooktober Visual Novel Jam, and is dearly beloved - if you like it too, please spread the word!
The game features SAVE, LOAD, and FAST-FORWARD options, as well as further audio and text speed configuration options, available to be changed whenever there's text on the screen.
We'd recommend playing through the story from the beginning (sensibly enough), but do offer a CHAPTER SELECT for revisiting or showing off your favorite scenes!
There's no Back option, though scrolling while in-game will bring up a BACKLOG of the most recent lines.
Who did this?
Mothdude was made by Benjamin Feinstein and Eli Hersh, with script by Eli Hersh, art by Benjamin Feinstein, and additional direction by both. Music and audio was created by Seth Loomis, Adam Kaszas and Telly Olsen, Eli Hersh, and Benjamin Feinstein. Additional Creative Commons public domain tracks used or used in a modified form are as follows, and links to their license pages can be found in the readme.txt included with the zipped game:
Tittle Screen - squaresawnoise | The Great Forest - Visager
Mushrooms - Komiku | Beach - Komiku | Mall - Komiku
This game contains:
- Mild swearing
- Emotional discussions
- An instance of a character lunging toward the screen
Mothdude was created using TyranoBuilder.